![]() ![]() Outgoing: MIDI B0 00 qq B0 20 mm (inverted again, otherwise works even worse) Translator 5: FADER RETURN (doesn't work well, MSB works fine if I don't send LSB, I need to scale the LSB timing (clock) to match the Pitch expected values, a simple division is not enough) ![]() Outgoing: MIDI E0 tt vv (note the inversion here, the other way around doesn't work) Translator 3: FADER OUT (physical fader controlling software fader, it works fine) So probably as you can see here, I just deviced some kind of makeshift to make it "work" but obviously is not the best solution but I have no clue. So I decided to leave it in "big steps" mode which is not so bad, but not optimal. If I use MSB only on the feedback going to the unit, I have the fader moving in big steps only.if I activate LSB the inbetween steps happen asynchronously so the fader moves super jerky. The problem lies in the fact I don't know how to convert Pitch Bend data into MSB LSB data. ![]() While I can move the unit fader and the movement looks perfectly smooth on the fader on the screen, when I move the fader on the screen the unit fader acts jerky. I just finished mapping everything on my Presonus Faderport to use it in FL studio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |